Absorbing Man
AbsorbingMan.jpg

Absorbing Man (Carl Creel) - PL 8 (PL goes up to 16 depending on what object/powers he absorbs)

Strength 2, Stamina 4, Agility 1, Dexterity 1, Fighting 4, Intellect 0, Awareness 0, Presence 0

Advantages
All-out Attack, Close Attack 6, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Skills
Athletics 6 (+8), Close Combat: Ball Strike: Strength-based Damage 2 2 (+6), Expertise: Streetwise 8 (+8), Intimidation 4 (+4), Perception 2 (+2), Persuasion 2 (+2), Sleight of Hand 2 (+3), Stealth 4 (+5), Vehicles 4 (+5)

Powers
Ball & Chain (Easily Removable (indestructible))
Ball Strike: Strength-based Damage 2 (DC 19; Feature: Shares properties mimicked by his power, Reach (melee) 4: 20 ft.)
Linked to Him: Feature 1
Life Support: Immunity 10 (Life Support)
Omni-Morph Duplication
Material Mimicry: Mimic 14
Power Mimicry: Mimic 14
Regeneration: Regeneration 1 (Every 10 rounds)

Power Settings
Concrete (Powers: Impervious Defense: Impervious Fortitude 11, Impervious Defense: Impervious Toughness 11, Strength +7 (+9), Stamina +7 (+11))
Steel (Powers: Impervious Defense: Impervious Fortitude 13, Impervious Defense: Impervious Toughness 13, Strength +9 (+11), Stamina +9 (+13))
Titanium (Powers: Impervious Defense: Impervious Toughness 16, Strength +12 (+14), Stamina +12 (+16))

Offense
Initiative +1
Ball Strike: Strength-based Damage 2, +12 (DC 19)
Grab, +10 (DC Spec 12)
Throw, +1 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 4, Will 2

Power Points
Abilities 24 + Powers 129 + Advantages 12 + Skills 17 (34 ranks) + Defenses 5 = 187