Bane
bane.jpg

Bane - PL 13

Strength 7, Stamina 7, Agility 7, Dexterity 7, Fighting 13, Intellect 8, Awareness 6, Presence 8

Advantages
Accurate Attack, All-out Attack, Assessment, Chokehold, Close Attack 6, Defensive Roll 2, Eidetic Memory, Evasion 2, Fast Grab, Improved Critical: Unarmed, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Initiative 5, Improved Trip, Leadership, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Ranged Attack 5, Seize Initiative, Startle, Takedown 2, Taunt

Powers
Venom (Activation: Standard Action)
Enhanced Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round, Advantages: Evasion 2, Improved Initiative 5, Move-by Action, Seize Initiative, Takedown 2)
Enhanced Stamina: Enhanced Stamina 2 (Removable, +2 STA)
Enhanced Strength: Enhanced Strength 2 (Removable, +2 STR)
Heal Poison & Disease: Immunity 2 (Disease, Poison; Linked: Healing: Healing 6)
Healing: Healing 6 (Removable; Energizing, Persistent; Limited: Self Only)
Protection: Protection 2 (+2 Toughness)

Offense
Initiative +31
Grab, +19 (DC Spec 17)
Throw, +12 (DC 22)
Unarmed, +19 (DC 22)

Complications
Addiction: He is highly addicted to Venom
Power Loss: His powers are from the venom going through him from his harness. If that is removed then he will lose his source of Venom

Languages
Native Language

Defense
Dodge 15, Parry 15, Fortitude 13, Toughness 11/9, Will 10

Power Points
Abilities 118 + Powers 34 + Advantages 31 + Skills 0 (0 ranks) + Defenses 20 = 203