Bruce Wayne
batmanthereturn2.jpg

Batman (Bruce Wayne)

PL 12

Strength 4, Stamina 4, Agility 7, Dexterity 7, Fighting 14, Intellect 8, Awareness 7, Presence 7

Advantages

Assessment, Benefit 5 (billionare), Close Attack 6, Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 4, Equipment 30, Evasion, Hide in Plain Sight, Improved Initiative, Improved Critical 2: Batarang: Strength-based Damage 2, Improved Critical 2: Unarmed, Improved Critical: Razorwings: Strength-based Damage 2, Improved Defense, Improved Disarm, Improvised Tools, Instant Up, Inventor, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (Ranged; Cover), Quick Draw, Ranged Attack 7, Redirect, Seize Initiative, Set-Up, Skill Mastery: Intimidation, Skill Mastery: Investigation, Startle, Takedown, Tracking, Trance, Uncanny Dodge, Well-informed

Skills

Acrobatics 8 (+15), Athletics 11 (+15), Deception 8 (+15), Expertise: Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 10 (+17), Intimidation 15 (+22), Investigation 14 (+22), Perception 13 (+20), Persuasion 5 (+12), Sleight of Hand 8 (+15), Stealth 13 (+20), Technology 8 (+16), Treatment 5 (+12), Vehicles 8 (+15)

Powers

Batsuit (Removable)

  • Cape Glider: Flight 2 (Speed: 8 miles/hour, 120 ft/round; Gliding)
  • Cowl Sensors: Senses 7 (Darkvision, Extended: Hearing 1: x10, Infravision, Low-light Vision, Radius: Sonar, Ultra-hearing)
  • Flame Resistant: Immunity 6 (Damage Effect: Fire, Environmental Condition: Heat; Limited - Half Effect)
  • Kevlar & Titanium Lining: Impervious Toughness 10 / Protection: Protection 2 (+2 Toughness)
  • Radio Comm: Senses 2 (Communication Link: Choose Medium, Radio)

Peak Human Conditioning (Advantages: Diehard, Great Endurance)
Speed: Speed 3 (Speed: 16 miles/hour, 250 ft/round)

Utility Belt (Removable)

  • Bat Torch: Damage: Damage 3 (Linked; DC 18; Penetrating 3, Sustained) / Weaken: Weaken 3 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 13; Penetrating 3)
  • Batarang: Strength-based Damage 2 (DC 21; Feature (Returns): Returns, Homing (1 extra attempt): 1 extra attempt, Increased Range (ranged): ranged, Precise)
  • Batcall: Summon 1 (Horde, Multiple Minions 6 (64 minions): 64 minions)
  • Batline : Grapple LIne Swinging: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Linked (Grapple Line: Movement 2): Grapple Line: Movement 2) / Grapple Line: Movement 2 (Safe Fall, Swinging)
  • Bolos: Affliction 5 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Fortitude, DC 15; Alternate Resistance (Dodge), Extra Condition, Increased Range (ranged): ranged; Diminished Range 2, Limited Degree)
  • Explosive Batarangs: Burst Area Damage 5 (DC 20; Burst Area (30 ft radius sphere): 30 feet radius sphere, Increased Range (ranged): ranged, Multiattack, Penetrating 5; Diminished Range)
  • Flash Bombs: Burst Area Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Burst Area (30 ft radius sphere): 30 ft radius sphere, Increased Range (ranged): ranged; Diminished Range)
  • Misc. Gadgets: Variable 3 (Removable; Activation (move action): move action, Unreliable (5 uses))
  • Plastic Explosive Mini Grenades: Burst Area Blast 10 (DC 25; Burst Area (30 ft radius sphere): 30 ft radius sphere, Penetrating 10; Diminished Range 3, Unreliable (5 uses))
  • Razorwings: Strength-based Damage 2 (DC 21, Advantages: Improved Critical; Multiattack, Penetrating 2, Split 3 (4 targets): 4 targets)
  • Sleep Gas Pellets: Cloud Area Affliction 6 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cloud Area (15 ft radius sphere): 15 ft radius sphere, Increased Range (ranged): ranged; Diminished Range 2)
  • Smoke Bombs: Cloud Area Concealment 2 (Sense - Sight; Cloud Area 2 (30 ft radius sphere): 30 ft radius sphere)
  • Tear Gas Pellets: Cloud Area Affliction 6 (1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Fortitude, DC 16; Cloud Area 2 (30 ft radius sphere): 30 ft radius sphere, Extra Condition, Increased Range (ranged): ranged; Diminished Range 2, Limited Degree)
  • Tranqdarts: Affliction 6 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Increased Range (ranged): ranged, Sleep; Diminished Range 3, Unreliable (5 uses))

Equipment

Audio Recorder, Bat Cave, Bat Cycle, Bat Jet, Batboat, Batmobile, Binoculars, Camera, Camo Clothing, Cell Phone (Smartphone), Concealable Microphone, Fire Extinguisher, Flash Goggles, Flashlight, Gas Mask, GPS Receiver, Mini-tracer, Multi-tool, Rebreather, Restraints, Video Camera

Offense

  • Initiative +11
  • Batarang: Strength-based Damage 2, +14 (DC 21)
  • Bolos: Affliction 5, +14 (DC Dog/Fort 15)
  • Damage: Damage 3, +14 (DC 18)
  • Explosive Batarangs: Burst Area Damage 5 (DC 20)
  • Flash Bombs: Burst Area Affliction 6 (DC Fort 16)
  • Grab, +14 (DC Spec 17)
  • Plastic Explosive Mini Grenades: Burst Area Blast 10 (DC 25)
  • Razorwings: Strength-based Damage 2, +14 (DC 21)
  • Sleep Gas Pellets: Cloud Area Affliction 6 (DC Fort 16)
  • Tear Gas Pellets: Cloud Area Affliction 6 (DC Fort 16)
  • Throw, +14 (DC 21)
  • Tranqdarts: Affliction 6, +14 (DC Fort 16)
  • Unarmed, +20 (DC 19)
  • Laser Torch: Weaken 3, +14 (DC Fort 13)

Complications

  • Enemy
  • Identity
  • Motivation: Justice
  • Obsession
  • Relationship
  • Responsibility

Languages
Native Language

Defense
Dodge 14, Parry 14, Fortitude 9, Toughness 8/4*, Will 13

Power Points
Abilities 118 + Powers 58 + Advantages 102 + Skills 72 (144 ranks) + Defenses 20 = 370

Back to Batman