Constrictor
constrictor.gif

Constrictor - PL 11

Strength 6, Stamina 4, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 2, Presence 1

Advantages
Chokehold, Close Attack 2, Defensive Attack, Defensive Roll 4, Diehard, Fast Grab, Improved Critical 4: Whip Strike: Damage 10, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Prone Fighting, Takedown, Weapon Bind

Skills
Acrobatics 6 (+9), Athletics 8 (+14), Deception 8 (+9), Insight 6 (+8), Intimidation 8 (+9), Investigation 2 (+4), Perception 6 (+8), Persuasion 4 (+5), Stealth 10 (+13), Technology 2 (+4), Vehicles 4 (+7)

Powers
Adamantium Coil
Constricting: Snare 10 (DC 20; Reach (melee) 6: 30 ft.; Reduced Range: close)
Whip Strike: Damage 10 (DC 25, Advantages: Chokehold, Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Trip; Multiattack, Penetrating 10, Reach (melee) 6: 30 ft.)
Bionic Arms
Electric Shock
Electric Damage: Damage 10 (Linked; DC 25; Grab-based)
Electric Stunning: Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20)
Enhanced Ability: Enhanced Strength 3 (+3 STR)
Constrictor Battlesuit (Removable)
Impervious Defense: Impervious Toughness 10
Protection: Protection 4 (+4 Toughness)

Offense
Initiative +7
Constricting: Snare 10, +12 (DC Dog 20)
Electric Damage: Damage 10, +12 (DC 25)
Electric Stunning: Affliction 10, +12 (DC Fort 20)
Grab, +12 (DC Spec 16)
Throw, +3 (DC 21)
Unarmed, +12 (DC 21)
Whip Strike: Damage 10, +12 (DC 25)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12/8, Will 6

Power Points
Abilities 56 + Powers 75 + Advantages 19 + Skills 32 (64 ranks) + Defenses 19 = 201