Elektra (Elektra Natchios)

Elektra (Elektra Natchios) - PL 11

Elektra_20.jpg

Strength 3, Stamina 4, Agility 7, Dexterity 7, Fighting 12, Intellect 3, Awareness 7, Presence 3

Advantages

Agile Feint, All-out Attack, Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Wealth 3 (millionare), Chokehold, Close Attack 4, Defensive Roll 4, Diehard, Equipment 9, Evasion 2, Fast Grab, Favored Foe (Ninjas), Fearless, Grabbing Finesse, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical (Shuriken Strike: Strength-based Damage 1), Improved Critical 2 (Katana Strike: Strength-based Damage 3), Improved Critical 3 (Sai Throw: Strength-based Damage 2), Improved Critical 4 (Katana Strike: Strength-based Damage 3), Improved Critical 4 (Sai Strike: Strength-based Damage 2), Improved Critical 4 (Shuriken Strike: Strength-based Damage 1), Improved Critical 4 (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Improvised Weapon, Instant Up, Jack-of-all-trades, Luck 3, Move-by Action, Power Attack, Precise Attack (All) 4, Precise Attack (Ranged, Concealment), Prone Fighting, Quick Draw, Ranged Attack 6, Seize Initiative, Skill Mastery (Acrobatics), Skill Mastery (Stealth), Takedown, Throwing Mastery 2, Tracking, Trance, Uncanny Dodge, Weapon Bind, Weapon Break

Skills

Acrobatics 10 (+17), Athletics 12 (+15), Close Combat (Grab) 2 (+14), Close Combat (Sai Strike: Strength-based Damage 2) 1 (+13), Close Combat (Unarmed) 2 (+14), Deception 12 (+15), Insight 6 (+13), Intimidation 2 (+5), Investigation 2 (+5), Perception 6 (+13), Persuasion 2 (+5), Ranged Combat (Shuriken Strike: Strength-based Damage 1) 1 (+8), Sleight of Hand 8 (+15), Stealth 12 (+19), Technology 2 (+5), Treatment 2 (+5), Vehicles 2 (+9)

Powers

Hand Training

  • Mind Switch
  • Precognition: Senses 4 (Precognition; Limited (Must be in a Trance/Sleeping))
  • Tactile Hypnosis: Affliction 11 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Increased Range 2 (perception))
  • Telekinesis, Low Level: Move Object 1 (100 lbs.)
  • Telepathic Communication: Mental Communication 2
  • Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
  • Deaden Pain: Immunity 2 (Uncommon Descriptor: Pain)

Sai Strike: Strength-based Damage 2 (Removable, DC 20; Multiattack, Penetrating 2, Split (2 targets))
Sai Throw: Strength-based Damage 2 (Alternate; Easily Removable, DC 20, Advantages: Improved Critical 3; Penetrating 2)
Katana Strike: Strength-based Damage 3 (Easily Removable, DC 21, Advantages: Improved Critical 2; Multiattack, Penetrating 3)
Shuriken Strike: Strength-based Damage 1 (Easily Removable, DC 19, Advantages: Improved Critical; Multiattack, Penetrating, Increased Range (ranged))

Equipment

Camo Clothing, Flash Grenade, Katana [Katana Strike: Strength-based Damage 3, Easily Removable, DC 21, Advantages: Improved Critical 2; Multiattack, Penetrating 3], Shurikens [Shuriken Strike: Strength-based Damage 1, Easily Removable, DC 19, Advantages: Improved Critical; Multiattack, Penetrating, Increased Range (ranged)], Smoke Grenade, Twin Sais [Sai Strike: Strength-based Damage 2, Removable, DC 20; Multiattack, Penetrating 2, Split (2 targets)]

Offense

Initiative +11
Flash Grenade, +13 (DC Dog/Fort 14)
Grab, +18 (DC 18)
Katana Strike: Strength-based Damage 3, +16 (DC 21)
Mind Switch: Affliction 11, +13 (DC Will 21)
Sai Strike: Strength-based Damage 2, +17 (DC 20)
Sai Throw: Strength-based Damage 2, +16 (DC 20)
Shuriken Strike: Strength-based Damage 1, +14 (DC 19)
Smoke Grenade, +13 (DC 19)
Tactile Hypnosis: Affliction 11 (DC Will 21)
Telekinesis, Low Level: Move Object 1, +13 (DC 11)
Throw, +13 (DC 18)
Unarmed, +18 (DC 18)

Complications

Enemy
Motivation: Justice

Languages

Native Language

Defense
Dodge 14, Parry 14, Fortitude 8, Toughness 8/4, Will 10

Power Points
Abilities 92 + Powers 86 + Advantages 91 + Skills 42 (84 ranks) + Defenses 14 = 325

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