Griffin
250px-John_Horton_%28Earth-616%29.png

Griffin (Johnny Horton) - PL 11

Strength 13, Stamina 14, Agility 7, Dexterity 7, Fighting 6, Intellect -1, Awareness 4, Presence 1

Advantages
All-out Attack, Close Attack 2, Diehard, Improved Critical: Claws: Strength-based Damage 1, Improved Disarm, Improved Grab, Improved Trip, Move-by Action, Power Attack, Prone Fighting

Skills
Athletics 2 (+15), Close Combat: Tail Strike: Damage 12 2 (+8), Close Combat: Unarmed 1 (+7), Intimidation 4 (+5), Perception 4 (+8), Stealth 4 (+11)

Powers
Claws: Strength-based Damage 1 (DC 29, Advantages: Improved Critical)
Impervious Defense: Impervious Toughness 14
Ongoing Mutation: Variable 2
Tail Strike: Damage 12 (DC 27)
Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab; Linked: Tail Strike: Damage 12)
Winged Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
Leaping: Leaping 1 (Alternate; Leap 15 feet at 4 miles/hour)
Speed: Speed 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)

Offense
Initiative +7
Claws: Strength-based Damage 1, +8 (DC 29)
Grab, +8 (DC Spec 23)
Tail Strike: Damage 12, +10 (DC 27)
Throw, +7 (DC 28)
Unarmed, +9 (DC 28)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 16, Toughness 14, Will 6

Power Points
Abilities 102 + Powers 51 + Advantages 9 + Skills 9 (17 ranks) + Defenses 7 = 178

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