Hand Genin
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The Hand Ninjas - PL 7

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 6, Intellect 0, Awareness 4, Presence 0

Advantages
All-out Attack, Close Attack 2, Defensive Attack, Defensive Roll 2, Improved Aim, Improved Critical 2: Ninja Arsenal, Improved Disarm, Improved Trip, Power Attack, Precise Attack (Close, Cover), Precise Attack (Ranged, Cover), Prone Fighting, Quick Draw, Ranged Attack 2, Takedown, Tracking

Skills
Acrobatics 8 (+12), Athletics 10 (+12), Close Combat: Katana: Strength-based Damage 3 1 (+7), Close Combat: Spiked Chain: Strength-based Damage 2 2 (+8), Close Combat: Unarmed 2 (+8), Deception 8 (+8), Expertise: Ninja 10 (+10), Insight 2 (+6), Perception 2 (+6), Ranged Combat: Bow: Strength-based Damage 3 3 (+7), Ranged Combat: Shurikens: Strength-based Damage 1 5 (+9), Ranged Combat: Throw 2 (+6), Stealth 10 (+14), Technology 4 (+4), Vehicles 4 (+8)

Powers
Ninja Arsenal
Blasters Rifles: Blast 8 (DC 23; Multiattack)
Bow: Strength-based Damage 3 (DC 20; Increased Range: ranged, Multiattack, Penetrating 3)
Katana: Strength-based Damage 3 (DC 20; Multiattack, Penetrating 3)
Shurikens: Strength-based Damage 1 (DC 18; Increased Range: ranged, Multiattack, Penetrating)
Spiked Chain: Strength-based Damage 2 (DC 19; Multiattack, Penetrating 2, Reach (melee) 2: 10 ft.)
Ninja Costume: Protection 2 (+2 Toughness; Feature: Molecular Poison )

Offense
Initiative +4
Blasters Rifles: Blast 8, +6 (DC 23)
Bow: Strength-based Damage 3, +9 (DC 20)
Grab, +10 (DC Spec 12)
Katana: Strength-based Damage 3, +9 (DC 20)
Shurikens: Strength-based Damage 1, +11 (DC 18)
Spiked Chain: Strength-based Damage 2, +10 (DC 19)
Throw, +8 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 6/4, Will 6

Power Points
Abilities 44 + Powers 31 + Advantages 20 + Skills 37 (73 ranks) + Defenses 12 = 144

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