Harpoon
1732784-harpoon_noatak.jpg

Harpoon (Kodiak Noatal - PL 11

Strength 4, Stamina 4, Agility 7, Dexterity 7, Fighting 6, Intellect 1, Awareness 1, Presence 1

Advantages
Accurate Attack, Agile Feint, All-out Attack, Close Attack, Defensive Roll 2, Improved Aim, Improved Critical 4: Slayspears: Strength-based Damage 3, Improved Disarm, Improved Initiative, Improved Trip, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 7, Teamwork

Skills
Acrobatics 4 (+11), Athletics 8 (+12), Deception 2 (+3), Insight 2 (+3), Intimidation 4 (+5), Perception 6 (+7), Persuasion 2 (+3), Ranged Combat: Slayspears: Strength-based Damage 3 1 (+8), Sleight of Hand 2 (+9), Stealth 4 (+11), Vehicles 2 (+9)

Powers
Imbue Energy
Disintigrating Energy
Disintigration Blast: Blast 8 (Linked; DC 23; Linked: Slayspears: Strength-based Damage 3)
Weaken: Weaken 8 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 18; Increased Range: ranged, Linked: Slayspears: Strength-based Damage 3)
Electrical: Blast 8 (DC 23; Linked: Slayspears: Strength-based Damage 3)
Exploding: Burst Area Blast 8 (DC 23; Burst Area: 30 feet radius sphere, Linked: Slayspears: Strength-based Damage 3)
Flare Energy: Burst Area Dazzle 8 (Affects Sense: Vision, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere)
Overcharged Energy: Blast 12 (DC 27; Penetrating 12; Activation 2: standard action, Inaccurate 2: -4, Limited: Needs 4 Rounds to Charage)
Paralyzing: Affliction 8 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Increased Range: ranged, Linked: Slayspears: Strength-based Damage 3)
Penetrating Energy: Blast 8 (DC 23; Linked: Slayspears: Strength-based Damage 3, Penetrating 8)
Phasing Energy: Blast 8 (DC 23; Affects Insubstantial 2: full rank, Penetrating 8)
Stunning: Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged, Linked: Slayspears: Strength-based Damage 3)
Marauder Armor (Removable)
Protection: Protection 4 (+4 Toughness)
Slayspears: Strength-based Damage 3 (Easily Removable, DC 22; Increased Range: ranged, Penetrating 3; Diminished Range)

Offense
Initiative +11
Disintigration Blast: Blast 8, +14 (DC 23)
Electrical: Blast 8, +14 (DC 23)
Exploding: Burst Area Blast 8 (DC 23)
Flare Energy: Burst Area Dazzle 8 (DC Fort 18)
Grab, +7 (DC Spec 14)
Overcharged Energy: Blast 12, +10 (DC 27)
Paralyzing: Affliction 8, +14 (DC Fort 18)
Penetrating Energy: Blast 8, +14 (DC 23)
Phasing Energy: Blast 8, +14 (DC 23)
Slayspears: Strength-based Damage 3, +15 (DC 22)
Stunning: Affliction 8, +14 (DC Fort 18)
Throw, +14 (DC 19)
Unarmed, +7 (DC 19)
Weaken: Weaken 8, +14 (DC Fort 18)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 10/8, Will 4

Power Points
Abilities 62 + Powers 47 + Advantages 26 + Skills 19 (37 ranks) + Defenses 20 = 174

Back to Marauders