Hawkeye (Clint Barton) - PL 11
Strength 2, Stamina 4, Agility 7, Dexterity 7, Fighting 8, Intellect 1, Awareness 3, Presence 2
Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Close Attack 2, Defensive Attack, Defensive Roll 6, Evasion, Fearless, Grabbing Finesse, Improved Aim, Improved Critical 4: Arrows, Improved Critical: Twin Swords: Strength-based Damage 3, Improved Defense, Improved Initiative, Improved Trip, Instant Up, Leadership, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 5, Ultimate Effort: Aim
Skills
Acrobatics 8 (+15), Athletics 12 (+14), Close Combat: Twin Swords: Strength-based Damage 3 4 (+12), Close Combat: Unarmed 4 (+12), Expertise: Arrow Design 14 (+15), Insight 6 (+9), Intimidation 4 (+6), Investigation 6 (+7), Perception 12 (+15), Persuasion 4 (+6), Ranged Combat: Damage Arrows 2 (+9), Ranged Combat: Hand Crossbow 4 (+11), Ranged Combat: Special Effects Arrows 2 (+9), Ranged Combat: Standard Arrows: Blast 5 5 (+12), Ranged Combat: Throw 2 (+9), Sleight of Hand 4 (+11), Stealth 8 (+15), Technology 10 (+11), Treatment 2 (+3), Vehicles 6 (+13)
Powers
Hawkeye's Arsenal (Removable)
Trick Arrows (Easily Removable)
- Acid Arrows: Blast 12 (Easily Removable, DC 27; Secondary Effect; Inaccurate 3: -6, Unreliable (5 uses))
- Aerated Polymer (Cushions): Burst Area Movement 1 (Easily Removable, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere; Unreliable (5 uses))
- Bola Arrows: Affliction 9 (Easily Removable, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Incapacitated, DC 19; Alternate Resistance (Dodge); Unreliable (5 uses))
- Cable ARrows: Movement 2 (Safe Fall, Swinging)
- Electrical Arrow: Blast 12 (Easily Removable, electricity, DC 27; Inaccurate 2: -4, Unreliable (5 uses))
- Explosive Arrow: Burst Area Blast 10 (Easily Removable, DC 25; Burst Area: 30 feet radius sphere, Multiattack, Penetrating 5; Unreliable (5 uses))
- Flare Arrow: Burst Area Dazzle 10 (Easily Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, Feature: Illuminates Area; Unreliable (5 uses))
- Net Arrow: Snare 10 (Easily Removable, DC 20; Inaccurate: -2, Unreliable (5 uses))
- Scrambler Arrows: Nullify 10 (Easily Removable, Counters: Electronics, DC 20; Effortless; Inaccurate: -2, Unreliable (5 uses))
- Smoke Arrows: Cloud Area Dazzle 10 (Easily Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 20; Cloud Area 2: 30 feet radius sphere; Unreliable (5 uses))
- Sonic Arrow: Burst Area Affliction 7 (Easily Removable, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Burst Area: 30 feet radius sphere, Increased Range: ranged; Unreliable (5 uses))
- Standard Arrows: Blast 5 (Easily Removable, DC 20; Multiattack, Penetrating, Split 3: 4 targets; Unreliable (5 uses))
- Tear Gas Arrow: Cloud Area Affliction 10 (Easily Removable, 1st degree: Fatigued, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cloud Area 2: 30 feet radius sphere, Linked: Smoke Arrows: Cloud Area Dazzle 10; Unreliable (5 uses))
Twin Swords: Strength-based Damage 3 (Easily Removable, DC 20, Advantages: Improved Critical; Multiattack, Split: 2 targets)
Wrist Crossbow (Removable)
- Knockout Dart: Affliction 4 (Removable, 1st degree: Dazed, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14; Increased Range: ranged; Unreliable (5 uses))
- Mini Arrows: Blast 2 (Removable, DC 17; Penetrating 2; Unreliable (5 uses))
Keen Eyesight: Senses 4 (Accurate: Vision, Acute: Vision, Extended: Vision 1: x10)
Offense
Initiative +11
- Acid Arrows: Blast 12, +8 (DC 27)
- Bola Arrows: Affliction 9, +10 (DC Dog/Fort/Will 19)
- Electrical Arrow: Blast 12, +10 (DC 27)
- Explosive Arrow: Burst Area Blast 10 (DC 25)
- Flare Arrow: Burst Area Dazzle 10 (DC Fort 20)
- Grab, +10 (DC Spec 17)
- Knockout Dart: Affliction 4, +16 (DC Fort 14)
- Mini Arrows: Blast 2, +16 (DC 17)
- Net Arrow: Snare 10, +12 (DC Dog 20)
- Scrambler Arrows: Nullify 10, +12 (DC Will 20)
- Smoke Arrows: Cloud Area Dazzle 10 (DC Fort 20)
- Sonic Arrow: Burst Area Affliction 7 (DC Fort 17)
- Standard Arrows: Blast 5, +17 (DC 20)
- Tear Gas Arrow: Cloud Area Affliction 10 (DC Fort 20)
- Throw, +14 (DC 17)
- Twin Swords: Strength-based Damage 3, +14 (DC 20)
- Unarmed, +14 (DC 17)
Complications
Motivation: Acceptance
Motivation: Responsibility
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/4, Will 8
Power Points
Abilities 68 + Powers 25 + Advantages 37 + Skills 60 (119 ranks) + Defenses 18 = 208