Hawkeye
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Hawkeye (Clint Barton) - PL 11

Strength 2, Stamina 4, Agility 7, Dexterity 7, Fighting 8, Intellect 1, Awareness 3, Presence 2

Advantages

Accurate Attack, Agile Feint, All-out Attack, Assessment, Close Attack 2, Defensive Attack, Defensive Roll 6, Evasion, Fearless, Grabbing Finesse, Improved Aim, Improved Critical 4: Arrows, Improved Critical: Twin Swords: Strength-based Damage 3, Improved Defense, Improved Initiative, Improved Trip, Instant Up, Leadership, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 5, Ultimate Effort: Aim

Skills

Acrobatics 8 (+15), Athletics 12 (+14), Close Combat: Twin Swords: Strength-based Damage 3 4 (+12), Close Combat: Unarmed 4 (+12), Expertise: Arrow Design 14 (+15), Insight 6 (+9), Intimidation 4 (+6), Investigation 6 (+7), Perception 12 (+15), Persuasion 4 (+6), Ranged Combat: Damage Arrows 2 (+9), Ranged Combat: Hand Crossbow 4 (+11), Ranged Combat: Special Effects Arrows 2 (+9), Ranged Combat: Standard Arrows: Blast 5 5 (+12), Ranged Combat: Throw 2 (+9), Sleight of Hand 4 (+11), Stealth 8 (+15), Technology 10 (+11), Treatment 2 (+3), Vehicles 6 (+13)

Powers

Hawkeye's Arsenal (Removable)
Trick Arrows (Easily Removable)

  • Acid Arrows: Blast 12 (Easily Removable, DC 27; Secondary Effect; Inaccurate 3: -6, Unreliable (5 uses))
  • Aerated Polymer (Cushions): Burst Area Movement 1 (Easily Removable, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere; Unreliable (5 uses))
  • Bola Arrows: Affliction 9 (Easily Removable, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Incapacitated, DC 19; Alternate Resistance (Dodge); Unreliable (5 uses))
  • Cable ARrows: Movement 2 (Safe Fall, Swinging)
  • Electrical Arrow: Blast 12 (Easily Removable, electricity, DC 27; Inaccurate 2: -4, Unreliable (5 uses))
  • Explosive Arrow: Burst Area Blast 10 (Easily Removable, DC 25; Burst Area: 30 feet radius sphere, Multiattack, Penetrating 5; Unreliable (5 uses))
  • Flare Arrow: Burst Area Dazzle 10 (Easily Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, Feature: Illuminates Area; Unreliable (5 uses))
  • Net Arrow: Snare 10 (Easily Removable, DC 20; Inaccurate: -2, Unreliable (5 uses))
  • Scrambler Arrows: Nullify 10 (Easily Removable, Counters: Electronics, DC 20; Effortless; Inaccurate: -2, Unreliable (5 uses))
  • Smoke Arrows: Cloud Area Dazzle 10 (Easily Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 20; Cloud Area 2: 30 feet radius sphere; Unreliable (5 uses))
  • Sonic Arrow: Burst Area Affliction 7 (Easily Removable, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Burst Area: 30 feet radius sphere, Increased Range: ranged; Unreliable (5 uses))
  • Standard Arrows: Blast 5 (Easily Removable, DC 20; Multiattack, Penetrating, Split 3: 4 targets; Unreliable (5 uses))
  • Tear Gas Arrow: Cloud Area Affliction 10 (Easily Removable, 1st degree: Fatigued, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cloud Area 2: 30 feet radius sphere, Linked: Smoke Arrows: Cloud Area Dazzle 10; Unreliable (5 uses))

Twin Swords: Strength-based Damage 3 (Easily Removable, DC 20, Advantages: Improved Critical; Multiattack, Split: 2 targets)

Wrist Crossbow (Removable)

  • Knockout Dart: Affliction 4 (Removable, 1st degree: Dazed, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14; Increased Range: ranged; Unreliable (5 uses))
  • Mini Arrows: Blast 2 (Removable, DC 17; Penetrating 2; Unreliable (5 uses))

Keen Eyesight: Senses 4 (Accurate: Vision, Acute: Vision, Extended: Vision 1: x10)

Offense

Initiative +11

  • Acid Arrows: Blast 12, +8 (DC 27)
  • Bola Arrows: Affliction 9, +10 (DC Dog/Fort/Will 19)
  • Electrical Arrow: Blast 12, +10 (DC 27)
  • Explosive Arrow: Burst Area Blast 10 (DC 25)
  • Flare Arrow: Burst Area Dazzle 10 (DC Fort 20)
  • Grab, +10 (DC Spec 17)
  • Knockout Dart: Affliction 4, +16 (DC Fort 14)
  • Mini Arrows: Blast 2, +16 (DC 17)
  • Net Arrow: Snare 10, +12 (DC Dog 20)
  • Scrambler Arrows: Nullify 10, +12 (DC Will 20)
  • Smoke Arrows: Cloud Area Dazzle 10 (DC Fort 20)
  • Sonic Arrow: Burst Area Affliction 7 (DC Fort 17)
  • Standard Arrows: Blast 5, +17 (DC 20)
  • Tear Gas Arrow: Cloud Area Affliction 10 (DC Fort 20)
  • Throw, +14 (DC 17)
  • Twin Swords: Strength-based Damage 3, +14 (DC 20)
  • Unarmed, +14 (DC 17)

Complications

Motivation: Acceptance
Motivation: Responsibility

Languages

Native Language

Defense

Dodge 12, Parry 12, Fortitude 8, Toughness 10/4, Will 8

Power Points

Abilities 68 + Powers 25 + Advantages 37 + Skills 60 (119 ranks) + Defenses 18 = 208

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