Headsman
Headsman442.jpg

Headsman - PL 11

Strength 6, Stamina 5, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 4, Presence 1

Advantages

All-out Attack, Close Attack 2, Defensive Roll 6, Equipment 1, Favored Environment: Aerial Combat, Improved Critical 4: Headsman's Axe, Improved Defense, Improved Disarm, Improved Smash, Improved Trip, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Ranged Attack 4, Takedown, Weapon Bind, Weapon Break

Skills

Acrobatics 2 (+6), Athletics 6 (+12), Close Combat: Axe Strike: Strength-based Damage 3 3 (+11), Close Combat: Unarmed 2 (+10), Deception 6 (+7), Insight 2 (+6), Intimidation 10 (+11), Perception 6 (+10), Persuasion 6 (+7), Stealth 8 (+12), Technology 8 (+10), Vehicles 2 (+6)

Powers

Airborne Platform (Easily Removable)

  • Platform: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Platform)

Headsman's Axe (Easily Removable)

  • Energy Field Axe: Strength-based Damage 6 (DC 27, Advantages: Improved Critical 4; Multiattack, Penetrating 6)
  • Axe Strike: Strength-based Damage 3 (Alternate; DC 24; Multiattack)

Equipment

Knife

Offense

Initiative +4

  • Axe Strike: Strength-based Damage 3, +13 (DC 24)
  • Energy Field Axe: Strength-based Damage 6, +10 (DC 27)
  • Grab, +10 (DC Spec 16)
  • Knife, +10 (DC 22)
  • Throw, +8 (DC 21)
  • Unarmed, +12 (DC 21)

Languages

Native Language

Defense

Dodge 11, Parry 11, Fortitude 11, Toughness 11/5, Will 6

Power Points

Abilities 68 + Powers 17 + Advantages 26 + Skills 31 (61 ranks) + Defenses 18 = 160

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