Hydro Man
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Hydro Man (Morris Bench) - PL 10

Strength 4, Stamina 10, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 3, Presence 1

Advantages
All-out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Move-by Action, Power Attack

Skills
Athletics 2 (+6), Close Combat: Unarmed 3 (+8), Deception 2 (+3), Insight 2 (+5), Intimidation 2 (+3), Perception 4 (+7), Persuasion 2 (+3), Ranged Combat: Hydro Blast: Blast 10 8 (+10), Stealth 2 (+4), Vehicles 2 (+4)

Powers
Water Based Attacks
Dehydrate Area: Burst Area Affliction 10 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, Increased Range: ranged)
Element Control: Element Control 10 (Element: Water, 25 tons, DC 25; Damaging)
Hydro Blast: Blast 10 (DC 25)
Ice Fists: Damage 10 (DC 25; Accurate: +2)
Liquid Healing: Cone Area Healing 10 (Cone Area 2: 120 feet cone, Energizing, Persistent, Restorative; Limited: Needs Liquids)
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Water Sphere: Affliction 10 (1st degree: Hindered, Fatigued, 2nd degree: Immobile, Exhausted, 3rd degree: Paralyzed, Incapacitated, DC 20; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged)
Waves: Move Object 10 (25 tons, DC 25; Damaging; Limited Direction: Forward)
Water Body (Activation: Free Action)
Concealment: Concealment 10 (All Senses; Limited: When in Liquids, Passive)
Elongation: Elongation 4 (Elongation: 120 feet)
Immunity: Immunity 10 (Life Support)
Insubstantial: Insubstantial 1 (Fluid)
Protection: Protection 2 (+2 Toughness)
Suffocation: Burst Area Suffocation 10 (DC 20; Burst Area 2: 60 feet radius sphere)
Swimming: Swimming 9 (Speed: 250 miles/hour, 0.5 miles/round)
Water Regeneration: Regeneration 20 (2 per round)

Offense
Initiative +2
Dehydrate Area: Burst Area Affliction 10 (DC Fort 20)
Element Control: Element Control 10 (DC 25)
Grab, +8 (DC Spec 14)
Hydro Blast: Blast 10, +10 (DC 25)
Ice Fists: Damage 10, +7 (DC 25)
Suffocation: Burst Area Suffocation 10 (DC Fort 20)
Throw, +2 (DC 19)
Unarmed, +8 (DC 19)
Water Sphere: Affliction 10, +10 (DC Dog/Fort/Will 20)
Waves: Move Object 10, +10 (DC 25)

Complications
Fire / Heat

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 9

Power Points
Abilities 56 + Powers 173 + Advantages 7 + Skills 15 (29 ranks) + Defenses 15 = 266

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