Iron Patriot (Norman Osborn)
Iron_Patriot_Armor.jpg

Iron Patriot - PL 14

Strength 14, Stamina 14, Agility 5, Dexterity 5, Fighting 12, Intellect 5, Awareness 4, Presence 4

Advantages
Accurate Attack, All-out Attack, Assessment, Diehard, Favored Environment: Air COmbat, Improved Aim, Improved Critical 3: Boosted Repulsors: Blast 16, Improved Defense, Improved Initiative, Inventor, Jack-of-all-trades, Leadership, Move-by Action, Power Attack, Precise Attack (All) 4, Quick Draw, Ranged Attack 3, Ranged Attack 6, Takedown

Powers
Iron Patriot Armor (Removable)
Combat Computer (Advantages: Accurate Attack, Assessment, Diehard, Favored Environment: Air COmbat, Improved Aim, Improved Defense, Improved Initiative, Move-by Action, Precise Attack (All) 4, Ranged Attack 6)
Enhanced Ability: Enhanced Fighting 4 (Removable, +4 FGT)
Enhanced Trait: Enhanced Trait 2 (Traits: Parry +1 (+13), Dodge +1 (+13))
Communication: Radio Communication 4 (Removable)
Datalink: Concentration Mind Control 11 (Removable, DC 21; Concentration; Limited: Machines)
ECM: Invisibility 4 (Removable, Total concealment from all visual senses; Limited to Machines)
Energy Absorption: Energy Absorption 10 (Removable, Absorbs: Electro Magnetic Energy, Boost: Blast; Unreliable (5 uses))
Boosted Flight: Flight 14 (Alternate; Removable, Speed: 32000 miles/hour, 60 miles/round; Limited: Energy Absorbed, Unreliable (5 uses))
Boosted Repulsors: Blast 16 (Alternate; Removable, DC 31, Advantages: Improved Critical 3; Inaccurate: -2, Limited: Energy Absorbed, Unreliable (5 uses))
Enhanced Ability: Enhanced Stamina 4 (Removable, +4 STA)
Enhanced Ability: Enhanced Strength 4 (Removable, +4 STR)
Flight: Flight 11 (Speed: 4000 miles/hour, 8 miles/round)
Immunity: Immunity 10 (Removable, Life Support)
Impervious Defense: Impervious Toughness 14 (Removable)
Protection: Protection 1 (+1 Toughness)
Sensors: Senses 18 (Removable, Accurate: Radar (Hearing), Communication Link: Radio, Darkvision, Detect: Energy 2: ranged, Direction Sense, Distance Sense, Extended: Hearing 1: x10, Extended: Vision 1: x10, Infravision, Low-light Vision, Radio, Radius: Radar, Time Sense, Ultra-hearing, Ultravision)
Weapon Systems (Removable)
Flamethrower: Cone Area Blast 8 (Removable, DC 23; Cone Area: 60 feet cone, Secondary Effect)
Mini Missiles: Burst Area Blast 11 (Removable, DC 26; Burst Area: 30 feet radius sphere, Homing 2: 2 extra attempts, Multiattack, Penetrating 11; Unreliable (5 uses))
Plasma Bolts: Blast 14 (DC 29; Extended Range)
Repulsors: Blast 13 (Removable, DC 28; Multiattack)
Tractor Beam: Move Object 7 (Removable, 3 tons)
Unibeam Blast: Blast 13 (Removable, DC 28)
Unibeam Light: Cone Area Dazzle 12 (Removable, Affects Sense: Visual, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone)
Wide Focus Beam: Burst Area Blast 11 (Removable, DC 26; Burst Area: 30 feet radius sphere)
Regeneration: Regeneration 5 (Every 2 rounds)

Offense
Initiative +9
Boosted Repulsors: Blast 16, +12 (DC 31)
Datalink: Concentration Mind Control 11 (DC Will 21)
Flamethrower: Cone Area Blast 8 (DC 23)
Grab, +12 (DC Spec 24)
Mini Missiles: Burst Area Blast 11 (DC 26)
Plasma Bolts: Blast 14, +14 (DC 29)
Repulsors: Blast 13, +14 (DC 28)
Throw, +14 (DC 29)
Tractor Beam: Move Object 7, +14 (DC 17)
Unarmed, +12 (DC 29)
Unibeam Blast: Blast 13, +14 (DC 28)
Unibeam Light: Cone Area Dazzle 12 (DC Fort 22)
Wide Focus Beam: Burst Area Blast 11 (DC 26)

Complications
Obsession
Secret
Weakness

Languages
Native Language

Defense
Dodge 13/12, Parry 13/12, Fortitude 14, Toughness 15, Will 8

Power Points
Abilities 102 + Powers 157 + Advantages 10 + Skills 0 (0 ranks) + Defenses 11 = 280