Magneto
Magneto.jpg

Magneto - PL 14

Strength 2, Stamina 8, Agility 3, Dexterity 5, Fighting 4, Intellect 8, Awareness 5, Presence 5

Advantages
All-out Attack, Assessment, Diehard, Equipment 1, Favored Environment: Fighting Metallic Targets, Fearless, Improved Initiative, Leadership, Power Attack, Ranged Attack 7

Skills
Athletics 4 (+6), Close Combat: Unarmed 2 (+6), Deception 8 (+13), Expertise: Strategy/Tactics 8 (+16), Insight 10 (+15), Intimidation 8 (+13), Investigation 4 (+12), Perception 8 (+13), Persuasion 8 (+13), Stealth 4 (+7), Technology 6 (+14), Treatment 2 (+10), Vehicles 4 (+9)

Powers
Electro-Magnetic Awareness: Senses 7 (Awareness: Electro-magnetic Energy, Detect: EM Energy 2: ranged, Extended: EM Energy 3: x1k, Radius: Sense ENergy)
Magnetic Control
EM Spectrum Manipulation: Variable 12
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Affects Others)
Force Field
Immunity: Immunity 10 (Linked; Life Support)
Impervious Defense: Impervious Toughness 16
Protection: Protection 8 (Linked; +8 Toughness)
Magnetism: Move Object 16 (1600 tons, DC 32, Advantages: Favored Environment: Fighting Metallic Targets; Damaging, Improvised Weapon; Inaccurate (-2): -2, Limited (Metals): Metals)
Assemble Metallic Objects: Create 14 (Alternate; Volume: 15000 cft., DC 24; Impervious, Innate, Movable)
Magnetic Deflection: Deflect 14 (Alternate; Redirection, Reflect; Limited (Metals, EM Energy): Metals, EM Energy)
Magnetic Force Blast: Burst Area Blast 12 (Alternate; DC 27; Burst Area 2 (60 feet radius sphere): 60 feet radius sphere)
Magnetic Lifting: Power-lifting 20 (Alternate; +20 STR for lifting; Increased Range (ranged): ranged)
Metallic Grapple: Concentration Affliction 14 (Alternate; 1st degree: Hindered, Impaired, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 24; Concentration, Extra Condition, Increased Range 2 (perception): perception)
Non-ferrous Manipulation: Move Object 12 (Alternate; 100 tons, DC 27; Damaging)
Weaken Metals: Weaken 16 (Alternate; Resisted by: Fortitude, DC 26; Increased Range (ranged): ranged, Precise; Limited (Ferrous Metals): Ferrous Metals)
Metallic Matter Manipulation: Transform 12 (Alternate; Affects: Anything, Transforms: 3200 lbs., DC 22)
Organic Iorn Maniuplation: Variable 12
Magneto Helmet (Easily Removable (indestructible))
Psychic Immunity: Immunity 10 (Common Descriptor: Psionics)

Equipment
Magneto's Metal Mesh Costume (Plate-mail)

Offense
Initiative +7
Grab, +4 (DC Spec 12)
Magnetic Force Blast: Burst Area Blast 12 (DC 27)
Magnetism: Move Object 16, +10 (DC 32)
Metallic Grapple: Concentration Affliction 14 (DC Fort 24)
Metallic Matter Manipulation: Transform 12, +4 (DC Dog 22)
Non-ferrous Manipulation: Move Object 12, +12 (DC 27)
Throw, +12 (DC 17)
Unarmed, +6 (DC 17)
Weaken Metals: Weaken 16, +12 (DC Fort 26)

Complications
Enemy
Obsession

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 16, Will 14

Power Points
Abilities 80 + Powers 115 + Advantages 15 + Skills 38 (76 ranks) + Defenses 24 = 272

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