Mandrill
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Mandrill (Jerome Beechman) - PL 9

Strength 6, Stamina 8, Agility 6, Dexterity 6, Fighting 3, Intellect 1, Awareness 4, Presence 2

Advantages
Agile Feint, All-out Attack, Defensive Attack, Evasion, Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Move-by Action, Power Attack

Skills
Acrobatics 6 (+12), Athletics 6 (+12), Close Combat: Unarmed 5 (+8), Deception 4 (+6), Insight 2 (+6), Intimidation 2 (+4), Investigation 2 (+3), Perception 4 (+8), Persuasion 5 (+7), Stealth 4 (+10), Vehicles 2 (+8)

Powers
Ape Like Physiology (Advantages: Agile Feint, Evasion, Move-by Action)
Movement: Movement 4 (Safe Fall, Sure-footed 1, Swinging, Wall-crawling 1: -1 speed rank; Limited: Need Handholds)
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Leaping: Leaping 1 (Alternate; Leap 15 feet at 4 miles/hour)
Pheromones: Concentration Burst Area Affliction 9 (1st degree: Fatigued, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Fortitude, DC 19; Burst Area 4: 250 feet radius sphere, Concentration, Increased Duration 3: continuous; Limited: Females Only)

Offense
Initiative +6
Grab, +8 (DC Spec 16)
Pheromones: Concentration Burst Area Affliction 9 (DC Fort 19)
Throw, +6 (DC 21)
Unarmed, +8 (DC 21)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 8, Will 4

Power Points
Abilities 72 + Powers 85 + Advantages 8 + Skills 21 (42 ranks) + Defenses 11 = 197

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