Daredevil (Matt Murdock)

Daredevil - PL 11

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Strength 3, Stamina 4, Agility 7, Dexterity 7, Fighting 12, Intellect 4, Awareness 7, Presence 2

Advantages
Agile Feint, Assessment, Close Attack, Defensive Attack, Defensive Roll 4, Evasion 2, Fast Grab, Fearless, Hide in Plain Sight, Improved Aim, Improved Critical (Twin Billy Clubs: Strength-based Damage 3), Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Initiative, Move-by Action, Power Attack, Precise Attack (All) 4, Quick Draw, Ranged Attack 6, Takedown 2, Uncanny Dodge

Skills
Acrobatics 10 (+17), Athletics 12 (+15), Close Combat (Billy Clubs) 1 (+13), Close Combat (Unarmed) 5 (+17), Deception 10 (+12), Expertise (Law) 10 (+14), Insight 4 (+11), Intimidation 8 (+10), Investigation 8 (+12), Perception 12 (+19), Persuasion 8 (+10), Ranged Combat (Throw Billy Club) 3 (+10), Sleight of Hand 2 (+9), Stealth 10 (+17), Technology 2 (+6), Treatment 2 (+6), Vehicles 2 (+9)

Powers
Billy Club (Easily Removable)
Twin Billy Clubs
Grapple Line: Movement 2 (Safe Fall, Swinging)
Throw Billy Club: Strength-based Damage 3 (DC 21; Multiattack, Split (2 targets), Ricochet 2 (2 bounces), Increased Range (ranged))
Twin Billy Clubs: Strength-based Damage 3 (DC 21; Multiattack, Split (2 targets))
Supernhuman Senses (Advantages: Evasion 2, Improved Aim, Uncanny Dodge)
Detect Lie: Senses 2 (Detect: Lie 2 (ranged))
Radar Sense: Senses 5 (Accurate: Radar Sense, Extended: Radar Sense 2 (x100), Radius: Radar Sense)
Superhuman Sense of Balance: Movement 4 (Sure-footed 4)
Superhuman Sense of Hearing: Senses 10 (Accurate: Hearing, Acute: Hearing, Analytical: Hearing, Extended: Hearing 3 (x1k), Tracking: Hearing 2 (full speed), Ultra-hearing)
Superhuman Sense of Smell: Senses 9 (Accurate: Smell, Acute: Smell, Analytical: Smell, Extended: Smell 3 (x1k), Tracking: Smell 2 (full speed))
Superhuman Sense of Taste: Senses 4 (Accurate: Taste, Acute: Taste, Analytical: Taste)
Superhuman Sense of Touch: Senses 7 (Accurate: Touch, Acute: Touch, Analytical: Touch, Detect: Movement/Vibration 2 (ranged), Ranged: Touch)

Offense
Initiative +11
Grab, +13 (DC 18)
Throw, +13 (DC 18)
Throw Billy Club: Strength-based Damage 3, +16 (DC 21)
Twin Billy Clubs: Strength-based Damage 3, +14 (DC 21)
Unarmed, +18 (DC 18)

Complications
Blind: He is blind
Enemy: He has made many enemies through the years, especially Bullseye, Kingpin
Motivation: Justice

Languages
Native Language

Defense
Dodge 14, Parry 14, Fortitude 9, Toughness 8/4, Will 12

Power Points
Abilities 92 + Powers 58 + Advantages 32 + Skills 55 (109 ranks) + Defenses 19 = 256

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