Mentallo
Marvin_Flumm_%28Earth-616%29.png

Mentallo (Marvin Flumm) - PL 11

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 1, Intellect 4, Awareness 7, Presence 2

Advantages
Assessment, Defensive Roll 2, Fast Grab, Improved Grab, Improved Hold, Power Attack

Skills
Athletics 2 (+3), Close Combat: Grappler Arm Strike: Damage 7 7 (+8), Close Combat: Unarmed 1 (+2), Insight 4 (+11), Intimidation 4 (+6), Investigation 2 (+6), Perception 4 (+11), Persuasion 4 (+6), Ranged Combat: Energy Blasters: Blast 10 4 (+6), Technology 2 (+6), Vehicles 6 (+8)

Powers

Anti-Psionic Helmet (Removable)
Invisiblity to Mental Detection: Concealment 2 (Other Sense Type: Mental)
Mind Shield: Immunity 30 (Will Effects; Limited - Half Effect)

Mind Link: Radio Area Communication 2 (Area)

Radar Sense: Senses 7 (Counters Concealment: Radar Sense, Counters Illusion: Radar Sense, Detect: Intagible 2: ranged, Radius: Radar)

Telepathy
Illusion: Illusion 11 (Affects: All Sense Types, Area: 2000 cft., DC 21)
Mental Blast: Mental Blast 11 (DC 26)
Mind Reading: Mind Reading 11 (DC 21)

Think Tank Vehicle (Removable)
Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Weapon Systems
Energy Blasters: Blast 10 (DC 25; Accurate: +2)
Grappler Arm Strike: Damage 7 (DC 22, Advantages: Fast Grab, Improved Grab, Improved Hold; Reach (melee) 3: 15 ft.)
Machine Guns: Blast 6 (ballistic, DC 21; Accurate: +2, Multiattack, Penetrating 3)

Offense
Initiative +2
Energy Blasters: Blast 10, +8 (DC 25)
Grab, +1 (DC Spec 11)
Grappler Arm Strike: Damage 7, +8 (DC 22)
Machine Guns: Blast 6, +8 (DC 21)
Mental Blast: Mental Blast 11 (DC Will 26)
Mind Reading: Mind Reading 11 (DC Will 21)
Throw, +2 (DC 16)
Unarmed, +2 (DC 16)

Languages
Native Language

Defense
Dodge 4, Parry 4, Fortitude 6, Toughness 6/4, Will 14

Power Points
Abilities 46 + Powers 110 + Advantages 4 + Skills 20 (40 ranks) + Defenses 14 = 194