Mister X
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Mister X - PL 12

Strength 3, Stamina 4, Agility 5, Dexterity 5, Fighting 14, Intellect 4, Awareness 7, Presence 2

Advantages

Accurate Attack, Agile Feint, All-out Attack, Assessment, Benefit, Ambidexterity, Chokehold, Close Attack 4, Defensive Attack, Defensive Roll 4, Equipment 2, Evasion 2, Fast Grab, Favored Environment: When Combat Telepathy Works, Favored Environment: When Reading Opponents Surface Thoughts, Fearless, Grabbing Finesse, Great Endurance, Improved Critical 4: Martail Arts, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Initiative 3, Improved Smash, Improved Trip, Instant Up, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Prone Fighting, Quick Draw, Ranged Attack 5, Redirect, Seize Initiative, Startle, Taunt, Trance, Uncanny Dodge, Weapon Bind, Weapon Break

Skills

Acrobatics 10 (+15), Athletics 12 (+15), Close Combat: Martial Strikes: Strength-based Damage 1 2 (+16), Close Combat: Unarmed 3 (+17), Deception 10 (+12), Expertise: Martial Arts 10 (+14), Insight 6 (+13), Intimidation 10 (+12), Investigation 2 (+6), Perception 8 (+15), Persuasion 4 (+6), Sleight of Hand 2 (+7), Stealth 10 (+15), Technology 2 (+6), Vehicles 2 (+7)

Powers

Combat Mastery
Martial Strikes: Strength-based Damage 1 (DC 19; Multiattack, Split: 2 targets)
Two Sword Fighting: Strength-based Damage 3 (Easily Removable, DC 21; Multiattack, Penetrating 3, Split: 2 targets)

Combat Telepathy (Advantages: Close Attack 4, Favored Environment: When Reading Opponents Surface Thoughts, Improved Critical 4, Improved Initiative 3, Seize Initiative, Uncanny Dodge)

  • Combat Telepathy: Affliction 12 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 22, Advantages: Favored Environment: When Combat Telepathy Works; Increased Range 2: perception, Reaction 3: reaction; Limited: 1 Target only, Limited Degree)
  • Enhanced Trait: Enhanced Trait 4 (Traits: Dodge +2 (+16), Parry +2 (+16))
  • Low-Level Telepathy: Mental Communication 1 (Subtle: encrypted; Limited: 1 Opponent at a Time Only)

Equipment
Knife, Shuriken, Sword

Offense
Initiative +21
Combat Telepathy: Affliction 12 (DC Will 22)
Grab, +18 (DC Spec 15)
Knife, +18 (DC 19)
Martial Strikes: Strength-based Damage 1, +20 (DC 19)
Shuriken, +10 (DC 16)
Sword, +18 (DC 21)
Throw, +10 (DC 18)
Two Sword Fighting: Strength-based Damage 3, +18 (DC 21)
Unarmed, +21 (DC 18)

Languages
Native Language

Defense
Dodge 16/14, Parry 16/14, Fortitude 8, Toughness 8/4, Will 16

Power Points
Abilities 88 + Powers 78 + Advantages 44 + Skills 47 (93 ranks) + Defenses 22 = 279

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