Moon Knight (Marc Spector)
MoonKnight11pg20.jpg

Moon Knight - PL 10

Strength 4, Stamina 4, Agility 5, Dexterity 4, Fighting 10, Intellect 2, Awareness 5, Presence 3

Advantages
Agile Feint, All-out Attack, Assessment, Benefit, Wealth (well-off), Close Attack 4, Connected, Contacts, Defensive Attack, Defensive Roll, Diehard, Equipment 10, Evasion, Fearless, Grabbing Finesse, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical (Cestus Gloves: Strength-based Damage 1), Improved Critical (Truncheon Strike: Strength-based Damage 2), Improved Critical 2 (Crescent Darts: Strength-based Damage 1), Improved Critical 2 (Crescent Darts: Strength-based Damage 1), Improved Critical 2 (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Initiative, Improved Trip, Instant Up, Jack-of-all-trades, Luck, Minion, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Prone Fighting, Quick Draw, Ranged Attack 6, Seize Initiative, Startle, Takedown, Throwing Mastery, Tracking, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 10 (+14), Close Combat (Unarmed) 2 (+12), Deception 8 (+11), Expertise (Business) 8 (+10), Expertise (Military) 10 (+12), Expertise (PRE) (Streetwise) 10 (+13), Insight 6 (+11), Intimidation 8 (+11), Investigation 10 (+12), Perception 8 (+13), Persuasion 8 (+11), Ranged Combat (Crescent Darts: Strength-based Damage 1) 5 (+9), Sleight of Hand 8 (+12), Stealth 10 (+15), Technology 8 (+10), Treatment 6 (+8), Vehicles 8 (+12)

Powers
Carbonadium Armor (Removable)
Glider Cape: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Gliding)
Impervious Defense: Impervious Toughness 10
Protection: Protection 5 (+5 Toughness)
Senses: Senses 2 (Communication Link: Choose Medium, Low-light Vision)
Moon Knight Arsenal (Easily Removable)
Moon Knight's Arsenal (Easily Removable)
Cestus Gloves: Strength-based Damage 1 (DC 20, Advantages: Improved Critical; Multiattack, Penetrating)
Crescent Darts: Strength-based Damage 1 (Removable, DC 20, Advantages: Improved Critical 2; Multiattack, Precise, Penetrating, Increased Range (ranged))
Grappling Hook: Movement 2 (Safe Fall, Swinging)
Staff Strike: Strength-based Damage 3 (DC 22; Reach (ranged) (5 ft.), Multiattack)
Truncheon Strike: Strength-based Damage 2 (DC 21, Advantages: Improved Critical; Multiattack, Split (2 targets))
Twin Crescent Cable Guns: Affliction 10 (Easily Removable, 1st degree: Hindered, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Alternate Resistance (Dodge), Multiattack, Split (2 targets), Increased Range (ranged); Unreliable (5 uses))

Equipment
Military Helicopter, Motorcycle, Stately Manor

Offense
Initiative +9
Cestus Gloves: Strength-based Damage 1, +14 (DC 20)
Crescent Darts: Strength-based Damage 1, +15 (DC 20)
Grab, +14 (DC Spec 14)
Staff Strike: Strength-based Damage 3, +10 (DC 22)
Throw, +10 (DC 19)
Truncheon Strike: Strength-based Damage 2, +14 (DC 21)
Twin Crescent Cable Guns: Affliction 10, +10 (DC Dog/Fort 20)
Unarmed, +16 (DC 19)

Complications
Motivation: Justice
Motivation: Thrills

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/9, Will 8

Power Points
Abilities 74 + Powers 24 + Advantages 59 + Skills 71 (141 ranks) + Defenses 12 = 240

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