Paladin
952220-paladin_01_super.jpg

Paladin - PL 11

Strength 6, Stamina 4, Agility 6, Dexterity 6, Fighting 8, Intellect 4, Awareness 4, Presence 1

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Connected, Contacts, Defensive Attack, Diehard, Equipment 50, Evasion 2, Fast Grab, Grabbing Finesse, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical 4: 50 Caliber Sniper Rifle: Blast 2, Improved Critical 4: Gatling Gun: Blast 6, Improved Critical 4: Stun Ray: Affliction 10, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 2, Improved Smash, Improved Trip, Instant Up, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 5, Takedown, Uncanny Dodge

Skills
Acrobatics 4 (+10), Athletics 10 (+16), Close Combat: Knife 5 (+13), Close Combat: Unarmed 6 (+14), Deception 12 (+13), Expertise: Espionage 10 (+14), Insight 8 (+12), Intimidation 10 (+11), Investigation 10 (+14), Perception 8 (+12), Persuasion 10 (+11), Ranged Combat: 50 Caliber Sniper Rifle: Blast 2 4 (+10), Ranged Combat: Firearms 3 (+9), Ranged Combat: Gatling Gun: Blast 6 5 (+11), Ranged Combat: Grenades 5 (+11), Ranged Combat: Stun Ray: Affliction 10 3 (+9), Ranged Combat: Throw 4 (+10), Sleight of Hand 2 (+8), Stealth 8 (+14), Technology 4 (+8), Vehicles 6 (+12)

Powers
50 Caliber Sniper Rifle: Blast 2 (Easily Removable, DC 17, Advantages: Improved Critical 4; Accurate 2: +4, Extended Range 3, Penetrating 7, Precise)
Enhanced Abilities (Advantages: Diehard, Great Endurance)
Enhanced Agility: Movement 4 (Sure-footed 4, Advantages: Agile Feint, Evasion 2, Fast Grab, Improved Defense, Uncanny Dodge)
Enhanced Speed & Reflexes: Speed 4 (Speed: 30 miles/hour, 500 feet/round, Advantages: Improved Initiative 2, Instant Up, Move-by Action, Quick Draw)
Gatling Gun: Blast 6 (DC 21, Advantages: Improved Critical 4; Extended Range 2, Multiattack, Penetrating 6)
Paladin Body Armor (Removable)
Air Supply: Immunity 2 (Suffocation (All); Limited: 1 Hour Only)
Body Armor: Impervious Toughness 10
Heat Resistant: Immunity 6 (Damage Effect: Fire / Heat, Environmental Condition: Fire / Heat; Limited - Half Effect)
Night Vision: Senses 2 (Darkvision)
Protection: Protection 6 (+6 Toughness)
Stun Gun (Easily Removable)
Stun Ray: Affliction 10 (1st degree: Dazed, Hindered, 2nd degree: Stunned, Immobile, 3rd degree: Incapacitated, Paralyzed, Resisted by: Fortitude, DC 20, Advantages: Improved Critical 4; Extra Condition, Increased Range: ranged; Inaccurate: -2)

Equipment
Anti-Material Sniper Rifle [50 Caliber Sniper Rifle: Blast 2, Easily Removable, DC 17, Advantages: Improved Critical 4; Accurate 2: +4, Extended Range 3, Penetrating 7, Precise], Binoculars, Cell Phone (Smartphone), Commlink, Custom Assault Rifle (Assault Rifle, Laser Sight, Suppressor, Targeting Scope), Custom Heavy Pistol (Heavy Pistol, Laser Sight, Suppressor, Targeting Scope), Custom Shotgun (Laser Sight, Shotgun), Custom Submachine gun (Laser Sight, Submachine gun, Suppressor), Flash Goggles, Flash-bang, Fragmentation Grenade, Gas Mask, Gatling Gun [Gatling Gun: Blast 6, DC 21, Advantages: Improved Critical 4; Extended Range 2, Multiattack, Penetrating 6], Grenade Launcher, Knife, Night Vision Goggles, Plastic Explosive, Rocket Launcher, Sleep Gas Grenade, Smoke Grenade, Tear Gas Grenade

Offense
Initiative +14
50 Caliber Sniper Rifle: Blast 2, +19 (DC 17)
Custom Assault Rifle, +16 (DC 20)
Custom Heavy Pistol, +16 (DC 19)
Custom Shotgun, +13 (DC 20 )
Custom Submachine gun, +13 (DC 19)
Flash-bang, +16 (DC Dog/Fort 14)
Fragmentation Grenade, +16 (DC Dog 15)
Gatling Gun: Blast 6, +16 (DC 21)
Grab, +14 (DC Spec 16)
Grenade Launcher, +16 (DC 20)
Knife, +13 (DC 22)
Plastic Explosive (DC Dog 20)
Rocket Launcher, +11 (DC 25)
Sleep Gas Grenade, +16 (DC Dog/Fort 14)
Smoke Grenade, +16 (DC 19)
Stun Ray: Affliction 10, +12 (DC Fort 20)
Tear Gas Grenade, +16 (DC Dog/Fort 14)
Throw, +15 (DC 21)
Unarmed, +14 (DC 21)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 10, Will 6

Power Points
Abilities 78 + Powers 62 + Advantages 74 + Skills 69 (137 ranks) + Defenses 20 = 303

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