Sabretooth
X-Men_Vol_2_161_page_--_Victor_Creed_(Earth-616).jpg

Sabretooth (Victor Creed) - PL 13

Strength 7, Stamina 7, Agility 6, Dexterity 6, Fighting 12, Intellect 2, Awareness 14, Presence 5

Advantages

All-out Attack, Animal Empathy, Assessment, Chokehold, Close Attack 4, Connected, Contacts, Daze (Intimidation), Defensive Roll 6, Diehard, Evasion, Fast Grab, Fearless, Great Endurance, Hide in Plain Sight, Improved Critical 4: Fangs & Claws: Strength-based Damage 3, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 2, Improved Smash, Improved Trip, Instant Up, Jack-of-all-trades, Leadership, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Prone Fighting, Ranged Attack 6, Seize Initiative, Skill Mastery: Intimidation, Startle, Takedown 2, Tracking, Uncanny Dodge, Weapon Bind, Weapon Break

Skills

Acrobatics 6 (+12), Athletics 12 (+19), Deception 10 (+15), Expertise: Espionage 14 (+16), Expertise: Military 14 (+16), Insight 4 (+18), Intimidation 14 (+19), Investigation 6 (+8), Perception 6 (+20), Persuasion 6 (+11), Sleight of Hand 6 (+12), Stealth 12 (+18), Treatment 4 (+6), Vehicles 6 (+12)

Powers

Animal Senses: Senses 13 (Accurate: Scent, Accurate: Hearing, Danger Sense: Scent, Extended: Scent 2: x100, Extended: Hearing 2: x100, Extended: Vision 1: x10, Low-light Vision, Tracking: Scent 2: full speed, Advantages: Evasion, Uncanny Dodge)

Fangs & Claws: Strength-based Damage 3 (DC 25; Multiattack, Penetrating 3, Split: 2 targets)

Healing Factor

  • Cold Resistance: Immunity 1 (Environmental Condition: Cold)
  • Enhanced Metabolism: Immunity 6 (Aging, Fatigue Effects; Limited - Half Effect)
  • Regeneration: Regeneration 20 (2 per round, Advantages: Diehard, Great Endurance; Persistent)
  • Resist Toxins & Disease: Immunity 2 (Disease, Poison)
  • Slowed Aging: Immunity 1 (Aging)

Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)

Offense

Initiative +14

  • Fangs & Claws: Strength-based Damage 3, +16 (DC 25)
  • Grab, +16 (DC Spec 17)
  • Throw, +12 (DC 22)
  • Unarmed, +16 (DC 22)

Complications

Enemy
Rivalry: Wolverine

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 13/7, Will 14

Power Points
Abilities 118 + Powers 77 + Advantages 53 + Skills 60 (120 ranks) + Defenses 13 = 321

Back to Marauders
Back to Wolverine