Scalphunter
scalphunter.jpg

Scalphunter (John Greycrow) - PL 12

Strength 3, Stamina 5, Agility 6, Dexterity 6, Fighting 10, Intellect 2, Awareness 6, Presence 2

Advantages

Accurate Attack, All-out Attack, Assessment, Close Attack 2, Diehard, Great Endurance, Improved Aim, Improved Critical 4: Technoformation, Improved Disarm, Improved Initiative, Improved Trip, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Prone Fighting, Quick Draw, Ranged Attack 7, Teamwork, Ultimate Effort: Aim

Skills

Close Combat: Two-Handed Sword: Strength-based Damage 4 2 (+12), Close Combat: Unarmed 2 (+12), Expertise: Military 2 (+4)

Powers

Enhanced Senses: Senses 6 (Accurate: Vision, Extended: Vision 2: x100, Tracking: Vision 2: full speed)

Immortality: Immortality 3 (Return after 4 days)

Regeneration: Regeneration 5 (Every 2 rounds; Persistent)

Slowed Aging: Immunity 1 (Aging)

Technoformation

  • Anti-Material Sniper Rifle: Blast 7 (Easily Removable, DC 22; Accurate 2: +4, Extended Range 4, Penetrating 7)
  • Flamethrower: Cone Area Blast 12 (Removable, DC 27; Cone Area: 60 feet cone, Secondary Effect; Reduced Range: close)
  • Flash Grenade Rounds: Dazzle 11 (Affects Sense: Vision, Resisted by: Fortitude, DC 21)
  • Guided Rocket: Burst Area Blast 12 (Easily Removable, DC 27; Burst Area: 30 feet radius sphere, Homing 2: 2 extra attempts, Penetrating 12)
  • Machine Gun: Blast 7 (Easily Removable, DC 22; Accurate 2: +4, Multiattack, Penetrating 7)
  • Multi-Grenade Launcher: Burst Area Blast 8 (Easily Removable, DC 23; Burst Area: 30 feet radius sphere, Multiattack, Penetrating 8)
  • Stun Grenade Rounds: Affliction 11 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Asleep, Incapacitated, Resisted by: Fortitude, DC 21; Extra Condition, Increased Range: ranged)
  • Technoform Weapons: Variable 5 (Easily Removable; Action: move; Limited: Weapons Only, Limited: Needs Source Materials)
  • Twin Machine Pistols: Blast 5 (Easily Removable, DC 20; Accurate 3: +6, Multiattack, Penetrating 5, Split: 2 targets)
  • Two-Handed Sword: Strength-based Damage 4 (Removable, DC 22; Multiattack, Penetrating 4)
  • Uncanny Shot: Blast 12 (DC 27; Increased Range: perception, Penetrating 12)

Uncanny Marksmanship (Advantages: Accurate Attack, Improved Aim, Improved Critical 4, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 7, Ultimate Effort: Aim)

Scalphunter Armor (Removable)

  • Protection: Protection 4 (+4 Toughness)

Offense

Initiative +10

  • Anti-Material Sniper Rifle: Blast 7, +17 (DC 22)
  • Flamethrower: Cone Area Blast 12 (DC 27)
  • Flash Grenade Rounds: Dazzle 11, +13 (DC Fort 21)
  • Grab, +12 (DC Spec 13)
  • Guided Rocket: Burst Area Blast 12 (DC 27)
  • Machine Gun: Blast 7, +17 (DC 22)
  • Multi-Grenade Launcher: Burst Area Blast 8 (DC 23)
  • Stun Grenade Rounds: Affliction 11, +13 (DC Fort 21)
  • Throw, +13 (DC 18)
  • Twin Machine Pistols: Blast 5, +19 (DC 20)
  • Two-Handed Sword: Strength-based Damage 4, +14 (DC 22)
  • Unarmed, +14 (DC 18)
  • Uncanny Shot: Blast 12 (DC 27)

Languages

Native Language

Defense

Dodge 14, Parry 14, Fortitude 10, Toughness 9, Will 8

Power Points

Abilities 80 + Powers 100 + Advantages 13 + Skills 3 (6 ranks) + Defenses 19 = 215

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