Scrambler
scrambler.JPG

Scrambler - PL 10

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 1

Advantages
All-out Attack, Close Attack 4, Defensive Roll 2, Improved Critical 4: Disruption Effects, Power Attack

Skills
Athletics 4 (+5), Insight 4 (+6), Intimidation 4 (+5), Perception 4 (+6), Persuasion 4 (+5), Sleight of Hand 2 (+4), Stealth 6 (+8), Vehicles 6 (+8)

Powers
Disruption Effects
Disruptive Touch: Affliction 13 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Asleep, Incapacitated, Resisted by: Fortitude, DC 23; Alternate Resistance: Parry, Extra Condition, Increased Duration 3: continuous)
Life Disruption: Damage 13 (DC 28, Advantages: Improved Critical 4; Incurable, Penetrating 13)
Paralyzing Touch: Affliction 13 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 23; Alternate Resistance: Parry, Extra Condition, Increased Duration 3: continuous)
Power Haywire: Affliction 13 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 23; Alternate Resistance: Parry, Increased Duration 3: continuous)
Power Negation: Nullify 13 (Counters: All Powers & Abilities (Tech/Mutant/Meta, etc), DC 23; Alternate Resistance: Parry, Broad, Effortless, Increased Duration 3: continuous, Precise, Simultaneous)
Marauder Armor (Removable)
Protection: Protection 4 (+4 Toughness)

Offense
Initiative +2
Disruptive Touch: Affliction 13, +6 (DC Dog 23)
Grab, +6 (DC Spec 11)
Life Disruption: Damage 13, +6 (DC 28)
Paralyzing Touch: Affliction 13, +6 (DC Dog 23)
Power Haywire: Affliction 13, +6 (DC Dog 23)
Power Negation: Nullify 13, +2 (DC Dog 23)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 10/8, Will 4

Power Points
Abilities 32 + Powers 99 + Advantages 8 + Skills 17 (34 ranks) + Defenses 14 = 170

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