Thing
thing01.jpg

Thing (Ben Grimm) - PL 14

Strength 14, Stamina 13, Agility 4, Dexterity 4, Fighting 11, Intellect 3, Awareness 2, Presence 1

Advantages
All-out Attack, Close Attack 3, Diehard, Fast Grab, Improved Critical 2: Unarmed, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Move-by Action, Power Attack, Ranged Attack 2, Takedown 2

Skills
Athletics 2 (+16), Insight 4 (+6), Intimidation 10 (+12), Investigation 2 (+5), Perception 2 (+4), Ranged Combat: Throw 2 (+6), Treatment 2 (+5), Vehicles 12 (+16)

Powers
Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Permanent)
Power-lifting: Power-lifting 7 (+7 STR for lifting)
Rock LIke Skin
Fire & Heat Resistance: Immunity 6 (Damage Effect: Fire, Heat, Environmental Condition: Fire, Heat; Limited - Half Effect)
Impervious Defense: Impervious Toughness 14
Protected Senses: Immunity 5 (Sensory Affliction Effects; Limited - Half Effect)
Protection: Protection 3 (+3 Toughness)
Strength Effects
Groundstrike: Burst Area Line Area Affliction 13 (1st degree: Dazed, 2nd degree: Prone, Resisted by: Fortitude, DC 23; Burst Area (30 feet radius sphere): 30 feet radius sphere, Line Area 3 (5 feet wide by 120 feet long): 5 feet wide by 120 feet long; Distracting, Limited Degree)
Shockwave: Line Area Damage 13 (DC 28; Line Area (5 feet wide by 30 feet long): 5 feet wide by 30 feet long, Increased Range (ranged): ranged)

Offense
Initiative +4
Grab, +14 (DC Spec 24)
Groundstrike: Burst Area Line Area Affliction 13 (DC Fort 23)
Shockwave: Line Area Damage 13 (DC 28)
Throw, +8 (DC 29)
Unarmed, +14 (DC 29)

Complications
Motivation: Doing Good
Motivation: Responsibility

Languages
Native Language

Defense
Dodge 6, Parry 12, Fortitude 14, Toughness 16, Will 8

Power Points
Abilities 96 + Powers 74 + Advantages 18 + Skills 18 (36 ranks) + Defenses 12 = 218

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