Tiger Shark
tigersharkarliss12.jpg

Tiger Shark (Todd Arliss) - PL 12

Strength 12, Stamina 12, Agility 4, Dexterity 2, Fighting 6, Intellect 1, Awareness 6, Presence 4

Advantages
All-out Attack, Defensive Roll 2, Diehard, Favored Environment: Water, Improved Critical: Teeth: Strength-based Damage 1, Move-by Action, Power Attack, Prone Fighting

Skills
Athletics 2 (+14), Close Combat: Teeth: Strength-based Damage 1 5 (+11), Close Combat: Unarmed 6 (+12), Intimidation 4 (+8), Perception 2 (+8), Ranged Combat: Throw 2 (+4)

Powers
Aquatic Creature (Advantages: Favored Environment: Water)
AQuatic ADaptation: Movement 1 (Environmental Adaptation: Aquatic)
Aquatic Senses: Senses 2 (Darkvision; Feature: Function as normal even underwater)
Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning)
Swimming: Swimming 7 (Speed: 60 miles/hour, 900 feet/round)
Hydro Suit (Prevents Dehydration: Feature 1
Impervious Defense: Impervious Toughness 10
Regeneration: Regeneration 4 (Every 2.5 rounds; Source: Water)
Teeth: Strength-based Damage 1 (DC 28)

Offense
Initiative +4
Grab, +12 (DC Spec 22)
Teeth: Strength-based Damage 1, +11 (DC 28)
Throw, +4 (DC 27)
Unarmed, +12 (DC 27)

Complications
Dehydrdation: Weakens when dry
Weakness: Can prove fatal if does not ahve suit and away from water too long

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14/12, Will 8

Power Points
Abilities 94 + Powers 30 + Advantages 8 + Skills 11 (21 ranks) + Defenses 14 = 157

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