Iron Man (Bleeding Edge Iron Man) - PL 14

Strength 14, Stamina 14, Agility 8, Dexterity 8, Fighting 10, Intellect 11, Awareness 5, Presence 2
Advantages
Accurate Attack, All-out Attack, Assessment, Attractive, Benefit, Wealth 5 (billionare), Close Attack 2, Connected, Contacts, Defensive Attack, Eidetic Memory, Eidetic Memory, Evasion 2, Favored Environment (Air Combat), Improved Aim, Improved Critical 4 (Override Repulsors: Blast 20), Improved Critical 4 (Plasma Bolts: Blast 15), Improved Critical 4 (Repulsor Rays: Blast 14), Improved Critical 4 (Unibeam: Cone Area Blast 14), Improved Defense, Improved Disarm, Improved Initiative 2, Improved Smash, Improved Trip, Inventor, Jack-of-all-trades, Leadership, Luck 6, Move-by Action, Power Attack, Precise Attack (All) 4, Ranged Attack 2, Seize Initiative, Seize Initiative, Takedown, Tracking, Well-informed
Skills
Close Combat (Unarmed) 2 (+12), Deception 10 (+12), Expertise (Business) 6 (+17), Expertise (Electronics) 8 (+19), Expertise (Engineering) 8 (+19), Expertise (Science) 8 (+19), Expertise (Weapons Design) 8 (+19), Insight 8 (+13), Investigation 2 (+13), Perception 8 (+13), Technology 8 (+19), Treatment 2 (+13), Vehicles 4 (+12)
Powers
Iron Man Bleeding Edge Armor (Removable)
- Cloaking System: Invisibility 4 (Total concealment from all visual senses; Blending, Passive)
- ECM: Concealment 2 (Other Sense Type: Electronic Senses; Limited to Machines)
- Energy Absorption: Energy Absorption 16 (Absorbs: Energy, Boost: Blast; Unreliable (5 uses))
- Enhanced Ability: Enhanced Stamina 12 (+12 STA)
- Enhanced Ability: Enhanced Strength 13 (+13 STR)
- Flight: Flight 12 (Speed: 8000 miles/hour, 16 miles/round)
- Holographic Decoys: Illusion 10 (Affects: Two Sense Types - Vison Hearing, Area: 6 feet diameter, DC 20; Independent)
- Life Support: Immunity 10 (Life Support; Limited (Air Supply 1 Hour))
- On-board Computer (Advantages: Accurate Attack, All-out Attack, Assessment, Close Attack 2, Defensive Attack, Evasion 2, Favored Environment (Air Combat), Improved Aim, Improved Defense, Improved Disarm, Improved Initiative 2, Improved Smash, Improved Trip, Move-by Action, Power Attack, Precise Attack (All) 4, Ranged Attack 2, Seize Initiative, Takedown, Tracking)
- Combat Computer: Enhanced Trait 40 (Traits: Agility +7 (+8), Dexterity +7 (+8), Fighting +6 (+10))
On-board Weapon Systems (Removable)
- Area Energy Burst: Burst Area Damage 14 (DC 29; Selective, Burst Area 3 (120 feet radius sphere); Unreliable (5 uses), Activation (move action))
- Electrical Field: Damage 13 (DC 28)
- EMP Burst: Burst Area Nullify 13 (Counters: Electronics, DC 23; Burst Area 2 (60 feet radius sphere))
- Holographic Projector: Illusion 14 (Affects: One Sense Type - Visual, Area: 6 feet diameter, DC 24)
- Magnetic Field Generators: Move Object 12 (100 tons, DC 27; Damaging)
- Mini-missiles: Burst Area Blast 10 (DC 25; Burst Area 2 (60 feet radius sphere), Multiattack, Penetrating 5, Homing (1 extra attempt))
- Plasma Bolts: Blast 15 (- custom descriptor -, heat, DC 30, Advantages: Improved Critical 4; Multiattack, Extended Range 2)
- Repulsor Cone Blast: Cone Area Blast 12 (DC 27; Cone Area (60 feet cone), Penetrating 12)
- Repulsor Rays: Blast 14 (kinetic, DC 29, Advantages: Improved Critical 4; Accurate 2 (+4), Multiattack)
- Repulsor's Area Blast: Burst Area Blast 12 (DC 27; Burst Area (30 feet radius sphere), Penetrating 13)
- Unibeam Light Burst: Cone Area Dazzle 12 (Affects Sense: Visual, Resisted by: Fortitude, DC 22; Cone Area 2 (120 feet cone), Increased Range (perception); Unreliable (5 uses))
- Unibeam: Cone Area Blast 14 (DC 29, Advantages: Improved Critical 4; Cone Area 2 (120 feet cone); Unreliable (5 uses), Activation (move action))
Psi-Screens: Enhanced Trait 8 (Traits: Will +8 (+13))
Reinforcing Force Field: Impervious Toughness 14
Sensors: Senses 25 (Accurate: All Sensors, Analytical: All Sensors, Communication Link: Radio, Danger Sense: Choose Sense Type, Darkvision, Detect: Energy 2 (ranged), Detect: Life 2 (ranged), Direction Sense, Distance Sense, Extended: Vision 2 (x100), Extended: Hearing 2 (x100), Infravision, Low-light Vision, Microscopic Vision 1 (dust-size), Radio, Radius: Radar, Time Sense, Ultra-hearing, Ultravision, Advantages: Eidetic Memory)
Safety Overrides
- Override Force Fields
- Override Repulsors: Blast 20 (DC 35, Advantages: Improved Critical 4; Unreliable (roll), Limited (System Failure Possibility), Activation (move action), Inaccurate (-2), Fades, Unreliable (5 uses))
- Power-lifting: Power-lifting 7 (+7 STR for lifting)
Offense
Initiative +16
- Area Energy Burst: Burst Area Damage 14 (DC 29)
- Electrical Field: Damage 13, +12 (DC 28)
- EMP Burst: Burst Area Nullify 13 (DC Will 23)
- Grab, +12 (DC 29)
- Magnetic Field Generators: Move Object 12, +10 (DC 27)
- Mini-missiles: Burst Area Blast 10 (DC 25)
- Override Repulsors: Blast 20, +8 (DC 35)
- Plasma Bolts: Blast 15, +10 (DC 30)
- Repulsor Cone Blast: Cone Area Blast 12 (DC 27)
- Repulsor Rays: Blast 14, +14 (DC 29)
- Repulsor's Area Blast: Burst Area Blast 12 (DC 27)
- Throw, +10 (DC 29)
- Unarmed, +14 (DC 29)
- Unibeam Light Burst: Cone Area Dazzle 12 (DC Fort 22)
- Unibeam: Cone Area Blast 14 (DC 29)
Complications
Enemy
Motivation: Doing Good
Motivation: Thrills
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 15, Toughness 14, Will 13/5
Power Points
Abilities 54 + Powers 246 + Advantages 20 + Skills 41 (82 ranks) + Defenses 7 = 368





