Vengeance
VengeanceColor.jpg

Vengeance (Michael Badilino) - PL 13

Strength 9, Stamina 12/3, Agility 6/4, Dexterity 6/4, Fighting 8/4, Intellect 2, Awareness 5/1, Presence 5/1

Advantages
All-out Attack, Assessment, Diehard, Fast Grab, Fearless, Great Endurance, Improved Critical: Hellfire Blast: Blast 13, Improved Critical: Soulfire: Blast 11, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Move-by Action, Power Attack, Ranged Attack 4, Takedown 2, Well-informed

Skills
Acrobatics 2 (+8), Athletics 8 (+17), Close Combat: Grab 6 (+14), Close Combat: Penance Stare: Concentration Affliction 14 4 (+12), Close Combat: Unarmed 6 (+14), Expertise: Occult 16 (+18), Insight 8 (+13), Intimidation 10 (+15), Perception 6 (+11), Persuasion 4 (+9), Ranged Combat: Chain Shurikens: Blast 12 4 (+10), Ranged Combat: Chain Strike: Strength-based Damage 3 3 (+9), Ranged Combat: Hellfire Blast: Blast 13 3 (+9), Stealth 4 (+10), Vehicles 12 (+18)

Powers
Bone Chains (Easily Removable (indestructible))
Chain Use (Easily Removable)
Chain Grapple: Concentration Snare 14 (DC 24; Concentration)
Chain Shurikens: Blast 12 (DC 27; Multiattack)
Chain Spin Deflection: Deflect 12 (Sustained)
Chain Strike: Strength-based Damage 3 (DC 27, Advantages: Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Trip; Increased Range: ranged)
Spirit of Vengeance (Activation: Move Action, Advantages: Ranged Attack 4)
Enhanced Ability: Enhanced Strength 8 (+8 STR)
Ghost Rider Body: Enhanced Trait 62 (Traits: Agility +2 (+6), Dexterity +2 (+6), Stamina +9 (+12), Presence +4 (+5), Awareness +4 (+5), Toughness +2 (+14), Fighting +4 (+8), Dodge +6 (+12), Parry +4 (+12))
Hellfire Bike
Movement: Movement 6 (Linked; Safe Fall, Sure-footed 2, Wall-crawling 2: full speed, Water Walking 1: you sink if stopped)
Speed: Speed 8 (Linked; Speed: 500 miles/hour, 1 mile/round)
Hellfire Blast: Blast 13 (DC 28, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Dimensional 3: any dimension, Penetrating 6, Secondary Effect)
Create Hellfire: Create 13 (Alternate; Volume: 8000 cft., DC 23)
Fireballs: Burst Area Blast 13 (Alternate; DC 28; Burst Area: 30 feet radius sphere)
Soulfire: Blast 11 (Alternate; DC 26, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Alternate Resistance: Will, Dimensional 3: any dimension, Secondary Effect)
Immortality: Immortality 16 (Return after 1 minute)
Immunity: Immunity 17 (Aging, Damage Effect: Fire, Heat, Radiation, Poison, Life Support, Sleep)
Impervious Defense: Impervious Fortitude 14
Impervious Defense: Impervious Toughness 14
Penance Stare: Concentration Affliction 14 (1st degree: Entranced, Fatigued, 2nd degree: Compelled, Exhausted, 3rd degree: Transformed, Incapacitated, Resisted by: Will, DC 24; Concentration, Extra Condition; Grab-based)
Regeneration: Regeneration 10 (Every 1 round; Persistent)
Senses: Senses 7 (Awareness: Supernatural/Magic, Detect: Magic 2: ranged, Detect: Evil 2: ranged, Detect: Innocents 2: ranged)

Offense
Initiative +6
Chain Grapple: Concentration Snare 14, +10 (DC Dog 24)
Chain Shurikens: Blast 12, +14 (DC 27)
Chain Strike: Strength-based Damage 3, +13 (DC 27)
Fireballs: Burst Area Blast 13 (DC 28)
Grab, +14 (DC Spec 19)
Hellfire Blast: Blast 13, +13 (DC 28)
Penance Stare: Concentration Affliction 14, +12 (DC Will 24)
Soulfire: Blast 11, +13 (DC Will 26)
Throw, +10 (DC 24)
Unarmed, +14 (DC 24)

Complications
Motivation: Justice
Obsession

Languages
Native Language

Defense
Dodge 12/6, Parry 12/8, Fortitude 14, Toughness 14/12, Will 12

Power Points
Abilities 40 + Powers 309 + Advantages 10 + Skills 48 (96 ranks) + Defenses 9 = 416

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