War Machine
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War Machine 2.0 (James Rhodes) - PL 14

Strength 14, Stamina 14, Agility 7/1, Dexterity 7/1, Fighting 12/6, Intellect 3, Awareness 4, Presence 2

Advantages
Accurate Attack, All-out Attack, Assessment, Defensive Attack, Eidetic Memory, Favored Environment: Aerial Combat, Improved Aim, Improved Critical: Plasma Bolts: Blast 14, Improved Critical: Unibeam Area Blast: Cone Area Blast 12, Improved Defense, Improved Disarm, Improved Grab, Improved Initiative, Improved Smash, Improved Trip, Leadership, Move-by Action, Power Attack, Precise Attack (All) 4, Ranged Attack 3, Seize Initiative, Skill Mastery: Vehicles, Takedown, Tracking

Skills
Close Combat: Unarmed 2 (+14), Deception 10 (+12), Expertise: Military 8 (+11), Insight 6 (+10), Intimidation 8 (+10), Investigation 2 (+5), Perception 6 (+10), Persuasion 4 (+6), Stealth 4 (+11), Technology 2 (+5), Treatment 2 (+5), Vehicles 12 (+19)

Powers
Bionic Eye
Cyber-Eye: Senses 4 (Extended: Vision 2: x100, Infravision, Low-light Vision)
Eye Laser: Blast 7 (DC 22)
War Machine Armor (Removable)
Cloaking Field: Invisibility 2 (Total concealment from normal vision; Passive)
ECM: Concealment 2 (Other Sense Type: Electronic Senses; Limited to Machines)
Energy Absorption: Energy Absorption 14 (Absorbs: Energy, Boost: Blast; Unreliable (5 uses))
Enhanced Ability: Enhanced Stamina 11 (+11 STA)
Enhanced Ability: Enhanced Strength 12 (+12 STR)
Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
Holographic Decoys: Illusion 10 (Affects: Two Sense Types - Vison Hearing, Area: 1000 cft., DC 20; Independent)
Life Support: Immunity 10 (Life Support; Limited: Air Supply 1 Hour)
On-board Computer (Advantages: Accurate Attack, All-out Attack, Assessment, Defensive Attack, Improved Aim, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Move-by Action, Power Attack, Precise Attack (All) 4, Ranged Attack 3, Seize Initiative, Takedown, Tracking)
Combat Computer: Enhanced Trait 36 (Traits: Agility +6 (+7), Dexterity +6 (+7), Fighting +6 (+12))
Psi-Screens: Enhanced Trait 8 (Traits: Will +8 (+14))
Reinforcing Force Field: Impervious Toughness 14
Sensors: Senses 31 (Accurate: All Sensors, Analytical: All Sensors, Communication Link: Radio, Counters Illusion: Choose Sense Type, Darkvision, Detect: Energy 2: ranged, Detect: Life 2: ranged, Detect: Motion 2: ranged, Direction Sense, Distance Sense, Extended: Vision 2: x100, Extended: Hearing 2: x100, Infravision, Low-light Vision, Microscopic Vision 3: molecule-size, Radio, Radius: Radar, Rapid: Vision 1, Time Sense, Ultra-hearing, Ultravision, Advantages: Eidetic Memory)
Weapon Systems (Removable)
EMP Burst: Burst Area Nullify 12 (Counters: Electronics, DC 22; Burst Area 2: 60 feet radius sphere)
Explosive Shell Projectiles: Blast 8 (DC 23; Multiattack; Unreliable (5 uses))
Flash Bombs: Dazzle 10 (Affects Sense: Vision, Resisted by: Fortitude, DC 20)
Gatling Gun: Blast 9 (DC 24; Multiattack, Penetrating 4; Unreliable (5 uses))
Holographic Projector: Illusion 12 (Affects: One Sense Type - Visual, Area: 4000 cft., DC 22)
Magnetic Field Generators: Move Object 12 (100 tons, DC 27; Damaging)
Mini-missiles: Burst Area Blast 10 (DC 25; Burst Area: 30 feet radius sphere, Homing 2: 2 extra attempts, Multiattack; Unreliable (5 uses))
Plasma Bolts: Blast 14 (plasma, heat, DC 29, Advantages: Improved Critical; Extended Range 2, Multiattack; Unreliable (5 uses))
Repulsor Rays: Blast 13 (kinetic, DC 28; Multiattack, Split: 2 targets, Sustained)
Repulsor Wide Focus Beam: Cone Area Blast 10 (DC 25; Cone Area 2: 120 feet cone)
Shoulder Missile Launcher (AP): Burst Area Blast 10 (DC 25; Burst Area: 30 feet radius sphere, Penetrating 10; Unreliable (5 uses))
Sonic Generators: Blast 8 (sonic, DC 23)
Steel Blade: Strength-based Damage 2 (DC 31)
Unibeam Area Blast: Cone Area Blast 12 (heat, light, DC 27, Advantages: Improved Critical; Cone Area 2: 120 feet cone; Activation: move action, Unreliable (5 uses))
Unibeam Light Burst: Cone Area Dazzle 13 (Affects Sense: Visual, Resisted by: Fortitude, DC 23; Cone Area 2: 120 feet cone, Increased Range: perception)

Offense
Initiative +11
EMP Burst: Burst Area Nullify 12 (DC Will 22)
Explosive Shell Projectiles: Blast 8, +10 (DC 23)
Eye Laser: Blast 7, +10 (DC 22)
Flash Bombs: Dazzle 10, +10 (DC Fort 20)
Gatling Gun: Blast 9, +10 (DC 24)
Grab, +12 (DC Spec 24)
Magnetic Field Generators: Move Object 12, +10 (DC 27)
Mini-missiles: Burst Area Blast 10 (DC 25)
Plasma Bolts: Blast 14, +10 (DC 29)
Repulsor Rays: Blast 13, +10 (DC 28)
Repulsor Wide Focus Beam: Cone Area Blast 10 (DC 25)
Shoulder Missile Launcher (AP): Burst Area Blast 10 (DC 25)
Sonic Generators: Blast 8, +10 (DC 23)
Steel Blade: Strength-based Damage 2, +12 (DC 31)
Throw, +10 (DC 29)
Unarmed, +14 (DC 29)
Unibeam Area Blast: Cone Area Blast 12 (DC 27)
Unibeam Light Burst: Cone Area Dazzle 13 (DC Fort 23)

Complications
Enemy
Motivation: Doing Good
Motivation: Thrills

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 14, Will 14/6

Power Points
Abilities 44 + Powers 253 + Advantages 4 + Skills 33 (66 ranks) + Defenses 7 = 341

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